journal Propaganda Games: Sesame Credit – The True Danger of Gamification

Published → Friday, September 29, 2017 4:00 PM

China has gamified being an obedient citizen with the creation of Sesame Credit. It creates a social score that pushes people to behave the way the government wants. Though currently opt-in, it will become mandatory in 2020.

Yeah. Real life. Not talking about That Black Mirror Episode. . .